Written for Designing Sound:
Audio for VR is important, especially for audio people. For us it’s really important, but how important will it be to your everyday developer?
Before we dive into that, a quick back-story:
VR has been around in one form or another for decades, but computing power has only recently caught up to our dreams & allowed people (not at technology institutes) access to head mounted displays & experience fabricated worlds in stereoscopic 3D.
& now…the arms race.
It’s an exciting time for technology right now because it feels like everything from camera technology, to story-telling techniques to graphics cards have a new goal: Be the VR standard. Be first, be the best & most importantly: be the one that everyone uses.